Pseudowire Emulation Edge to Edge (pwe3)In addition to this official charter maintained by the IETF Secretariat, there is additional information about this working group on the Web at: MPLS Architectural Considerations for a Transport Last Modified: 2009-04-13 Additional information is available at tools.ietf.org/wg/pwe3
Chair(s):Internet Area Director(s):Internet Area Advisor:Technical Advisor(s):Secretary(ies):Mailing Lists:General Discussion: pwe3@ietf.orgTo Subscribe: pwe3-request@ietf.org In Body: subscribe your_email_address Archive: http://www.ietf.org/mail-archive/web/pwe3/index.html Description of Working Group:Network transport service providers and their users areseeking to rationalize their networks by migrating their existing services and platforms onto IP or MPLS enabled IP packet switched networks (PSN). This migration requires communications services that can emulate the essential properties of traditional communications links over a PSN. Some service providers wish to use MPLS technology to replace existing transport network infrastructure, relying upon pseudowire technology is an integral component of these network convergence architectures. Pseudowire Emulation Edge to Edge (PWE3) will specify the encapsulation, transport, control, management, interworking and security of services emulated over IETF-specified PSNs. A pseudowire emulates a point-to-point or point-to-multipoint link, and provides a single service which is perceived by its user as an unshared link or circuit of the chosen service. It is not intended that an emulated service will be indistinguishable from the service that is being emulated. The emulation need only be sufficient for the satisfactory operation of the service. Emulation necessarily involves a degree of cost-performance trade-off. In some cases it may be necessary to design more than one emulation mechanism in order to resolve these design conflicts. All emulated service definitions must include an applicability statement describing the faithfulness of the emulation. Switching, multiplexing, modification or other operation on the traditional service, unless required as part of the emulation, is out of the scope of the PWE3 WG. PWE3 will make use of existing IETF-specified mechanisms unless there are technical reasons why the existing mechanisms are insufficient or unnecessary. PWE3 operates "edge to edge" and will not exert control on the underlying PSN, other than to use any existing QoS or path control mechanism to provide the required connectivity between the endpoints of the PW. PWE3 will co-ordinate this with the AVT and TICTOC WGs. Where AVT or TICTOC require extensions to PWs to support time or frequency transfer this work will be undertaken by the PWE3 WG in co-ordination with the these WGs. A PW operating over a shared PSN does not necessarily have the same intrinsic security as a dedicated, purpose built, network. In some cases this is satisfactory, while in other cases it will be necessary to enhance the security of the PW to emulate the intrinsic security of the emulated service. PW specifications MUST include a description of how they are to be operated over a shared PSN with adequate security. PWE3 will work with the MPLS, L2VPN and other relevant WGs for definitions of common solutions for the secure operation of pseudowires. Whilst a service provider may traffic engineer their network in such a way that PW traffic will not cause significant congestion, a PW deployed by an end-user may cause congestion of the underlying PSN. Suitable congestion avoidance mechanisms are therefore needed to protect the Internet from the unconstrained deployment of PWs. Congestion avoidance may be more difficult with P2MP pseudowires than P2P pseudowires. The WG will consider both cases. PWE3 will work closely with the L2VPN WG to ensure a clear demarcation is defined for where PWE3 stops and L2VPN starts, in particular in defining point-multipoint (P2MP) PWs. PWE3 will work with MPLS and L2VPN to enhance the OAM suite for transport applications. PWE3 will coordinate very closely with any WG that is responsible for protocols which PWE3 intends to extend (e.g., the MPLS WG for LDP), as well as foster interaction with WGs that intend to extend PWE3 protocols. The IETF PWE3 WG is the design authority for pseudo-wire over IP/MPLS PSN technology. An entity or individual that wishes to propose extensions or changes to this technology must bring the corresponding proposals to the PWE3 WG that would treat them via a process similar to one described in RFC 4929 for the MPLS/GMPLS change process. WG Objectives: Specify the following PW types: Most of the initial specific PW types have been specified (e.g., Frame Realy, Ethernet, ATM). Investigation into and specification of a "generic PW" type and/or MPLS PW should be undertaken. PWE3 will specify a PW type for the special case where the access service payloads at both ends are known to consist entirely of IP packets. PWE3 will not specify mechanisms by which a PW connects two different access services unless the Network Layer protocol is IP or MPLS. Specify the control and management functions of chartered PW types, to include PW setup, configuration, maintenance and tear-down. The PWE3 WG will do this in its entirety for MPLS PSNs, and the L2TPEXT WG will develop the L2TP specifics for L2TPv3-based PWs. Specify Operations and Management (OAM) mechanisms for all PW types, suitable for operation over both IP/L2TPv3 and MPLS PSNs, and capable of providing the necessary interworking with the OAM mechanisms of the emulated service. Define requirements for and mechanisms to provide interconnection of PWs (to include inter-domain PWs). Define requirements for and mechanisms to provide protection and restoration of PWs. Publish document outlining PW-specific congestion avoidance and response guidelines. Publish document outlining PW-specific security considerations. Specify requirements and mechanisms for P2MP functionality for PWs. This work will be coordinated with the L2VPN and MPLS working groups. Publish requirements and specification for PW to take advantage of multiple PSN paths that exist between PEs. Publish requirements and specification for enhanced OAM. Include extensions to the PWE3 protocols and RFCs necessary to create an MPLS Transport Profile (MPLS-TP). The work on the MPLS TP needs to be coordinated between three primary working groups (MPLS, PWE3, L2VPN and CCAMP) that are chartered to do MPLS TP work. Goals and Milestones:
Internet-Drafts:SONET/SDH Circuit Emulation Service Over Packet (CEP) Management Information Base (MIB) Using SMIv2 (131124 bytes)Segmented Pseudowire (95950 bytes) Dynamic Placement of Multi Segment Pseudo Wires (38696 bytes) Application of Ethernet Pseudowires to MPLS Transport Networks (24054 bytes) Bidirectional Forwarding Detection (BFD) for the Pseudowire Virtual Circuit Connectivity Verification (VCCV) (32336 bytes) Preferential Forwarding Status bit definition (67758 bytes) Pseudowire (PW) Redundancy (31351 bytes) Requirements for Point-to-Multipoint Pseudowire (47515 bytes) LDP extensions for AII reachability (24125 bytes) MPLS and Ethernet OAM Interworking (37543 bytes) Inter-Chassis Communication Protocol for L2VPN PE Redundancy (127641 bytes) Flow Aware Transport of Pseudowires over an MPLS PSN (40186 bytes) Request For Comments:Requirements for Pseudo-Wire Emulation Edge-to-Edge (PWE3) (RFC 3916) (43856 bytes)PWE3 Architecture (RFC 3985) (95062 bytes) updated by RFC 5462 Requirements for Edge-to-Edge Emulation of Time Division Multiplexed (TDM) Circuits over Packet Switching Networks (RFC 4197) (47937 bytes) Pseudowire Emulation Edge-to-Edge (PWE3) Control Word for Use over an MPLS PSN (RFC 4385) (22440 bytes) updated by RFC 5586 IANA Allocations for Pseudowire Edge to Edge Emulation (PWE3) (RFC 4446) (19782 bytes) Pseudowire Setup and Maintenance using the Label Distribution Protocol (LDP) (RFC 4447) (76204 bytes) Encapsulation Methods for Transport of Ethernet Over MPLS Networks (RFC 4448) (49012 bytes) updated by RFC 5462 Structure-Agnostic Time Division Multiplexing (TDM) over Packet (SAToP) (RFC 4553) (58141 bytes) Pseudowire Emulation Edge-to-Edge (PWE3) Fragmentation and Reassembly (RFC 4623) (36369 bytes) Encapsulation Methods for Transport of Frame Relay Over MPLS Networks (RFC 4619) (38193 bytes) Encapsulation Methods for Transport of PPP/High-Level Data Link Control (HDLC) over MPLS Networks (RFC 4618) (33141 bytes) Pseudowire Emulation Edge-to-Edge (PWE3) Frame Check Sequence Retention (RFC 4720) (18248 bytes) Encapsulation Methods for Transport of Asynchronous Transfer Mode (ATM) over MPLS Networks (RFC 4717) (86173 bytes) Pseudowire Emulation Edge-to-Edge (PWE3) Asynchronous Transfer Mode (ATM) Transparent Cell Transport Service (RFC 4816) (10269 bytes) Synchronous Optical Network/Synchronous Digital Hierarchy SONET/SDH) Circuit Emulation over Packet (CEP)) (RFC 4842) (96719 bytes) obsoletes RFC 5143 Wildcard Pseudowire Type (RFC 4863) (11321 bytes) Attachment Individual Identifier (AII) Types for Aggregation (RFC 5003) (14559 bytes) Time Division Multiplexing over IP (TDMoIP) (RFC 5087) (113071 bytes) Structure-Aware Time Division Multiplexed (TDM) Circuit Emulation Service over Packet Switched Network (CESoPSN) (RFC 5086) (83233 bytes) Pseudowire Virtual Circuit Connectivity Verification (VCCV) A Control Channel for Pseudowires (RFC 5085) (67853 bytes) updated by RFC 5586 Control Protocol Extensions for the Setup of Time-Division Multiplexing (TDM) Pseudowires in MPLS Networks (RFC 5287) (33070 bytes) Requirements for Multi-Segment Pseudowire Emulation Edge-to-Edge (PWE3) (RFC 5254) (64584 bytes) Definitions of Textual Conventions for Pseudowires (PW) Management (RFC 5542) (19948 bytes) Pseudowire (PW) over MPLS PSN Management Information Base (MIB) (RFC 5602) (62005 bytes) Ethernet Pseudowire (PW) Management Information Base (MIB) (RFC 5603) (44125 bytes) Pseudowire (PW) Management Information Base (MIB) (RFC 5601) (129328 bytes) Managed Objects for Time Division Multiplexing (TDM) over Packet Switched Networks (RFC 5604) (80002 bytes) Managed Objects for ATM over Packet Switched Networks (PSNs) (RFC 5605) (69401 bytes) An Architecture for Multi-Segment Pseudowire Emulation Edge-to-Edge (RFC 5659) (55614 bytes) |
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