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Re: [ogpx] Tourist use case



Meadhbh Hamrick wrote:
On Fri, Oct 16, 2009 at 1:51 AM, Morgaine
<morgaine.dinova at googlemail.com> wrote:
On Fri, Oct 16, 2009 at 9:16 AM, Infinity Linden (Meadhbh Hamrick)
<infinity at lindenlab.com> wrote:

also. just a show of hands. who's planning on implementing the tourist
model?
Almost everybody who will operate virtual worlds, I assume --- that could be
hundreds of thousands of world operators, if not millions, mostly small.  We
certainly can't foretell!  And we can't get them to raise a show of hands
either. :-)

you mean you think they're all going to be implementing their own
software? i think that's unrealistic. even with the http servers,
which i think we could agree is slightly less complicated than any
virtual world protocol would be, web site operators use one of a
handful of implementations: (Apache, IIS, WebSTAR?, ...)

I think this is completely realistic. With the progress that OpenSim is making towards standalone (SL Like) grids, there will very likely be services popping up all over the interweb providing standalone virtual worlds for free or at a very low cost, much like services today provide blog spaces, photo spaces, and a host of other web based services for free and for fee. I don't have to host my own Apache web server just to have a tumblr.com blog or a flickr.com photo site. The blog and photo site of the future will be SL like virtual worlds, (or perhaps more accurately, "virtual homes").

I doubt that it will be common to operate walled gardens once everyone else
is allowing their users to travel freely among the huge diversity of the
metaverse.  It certainly seems like a recipe for failure to deny tourism to
one's residents as a matter of policy, given that tourism is so popular in
the physical world today.

well. the examples of large virtual worlds that exist today are, as
you call them, walled gardens.

This is only because the idea of treating your "virtual home" as its' own space that can have "virtual tourists" come and visit is only now being implemented in OpenSim with standalones and hypergrids. In the past the focus was more on creating a system too much like SL in the sense that SL is one huge virtual world. I would assume that "SL Like" implies the 3d experience that is SL and not also the hugeness that is SL.

Peace,
Sean


However, this is a policy issue of course, and therefore not something that
VWRAP will dictate.  We merely provide the mechanisms to allow tourism when
desired, not mandate or deny it to any given world operator.

i think it _is_ definitely important. we've set dates for the
publication of standard documentations, and i think it's unrealistic
to say that we are going to develop a standard that is infinitely
flexible. we will need to focus on a small collection of deployment
models. again, i have no problem including models that _will_ actually
be used. i'm just not sure it behooves us to spend a fair amount of
time ensuring our protocol flows work in deployment models that no one
is currently planning on deploying.

there's very clearly interest from linden for the "second life" [1]
deployment model; intel has show a clear interest in the "cable beach"
deployment model; OpenSim's UGAIM/Grid Mode and standalone deployment
models. i'm just curious who is going to be coding software for the
"tourist model."

-cheers.
-meadhbh/infinity

--

Sean Hennessee
Central Computing Support
Office of Information Technology
UC Irvine


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