In other words, now the copylefists appear to have set up the proposition, and have been setting it up for months and months, that if we want interoperability and interworld travel, we will have to further shed property rights in the name of "seeing" other worlds because the agent "must" access every other asset server in the metaverse without anything blocking him. I've been following this discussion for awhile, and I want to point out again that it is not a technical discussion, but a political discussion, and it's a profoundly political discussion about sharing the power and property of the Metaverse which some conceive of as collectivized and free, and others view as having ownership rights required to sustain economies. It involves the constant, relentless refrain of the copyleftists and extreme Extropians in Second Life: "I "must" have access to "my" inventory for which I have permissions and the system "must" deliver the assets to my view or I can't see it." Says who? You completely overlook that the creator of the assets may have intended their permissions to exist only in that world, and not available to spread at will throughout the metaverse just because you own one copy. Many non-transfer items are on copy for that world, but that doesn't mean they were intended for copy elsewhere. The copy permissions system could evolve to designate "transit" or "other world" permissions but that should be an opt-in by the creator, not an opt-out. Sure, there might be people who want their wares copyable or transportable throughout the metaverse but *not everybody* and we're all aware that just as soon as you mandate the "must copy it to see it" mantra *everywhere* you have handed over all property to all agents. The "right" to access inventory and view assets isn't the agent's, it's the right of the owner of the platform and the right of the creator of the object, *the copyright* and *that's ok*. The right of visitors/tourists has to be balanced against the right of existing *citizens* as in the RL analogy. Invocation of "walled gardens" and such doesn't hold, because there must be choice. You can't say "all tourists and immigrants can have everything for free and have it copyable to resell" whereas the citizens who pay the platform owner's costs have to pay for it, and wish to pay for content to support creators who in turn want their intellectual property rights sustained. You persistently claim that property rights are metadata that have to be stripped away in the interest of the technicalities of building "the pipes," but that is a profoundly political act, not a technical one, as it turns over all the assets of the Metaverse to every passing "tourist". What's especially contradictory is that the same people pushing for the ability to derender content and people they don't like, through alternative viewers, are demanding the ability to see and access every asset on every asset server "just because". This looks to me like a blatant grab for all the assets of the Metaverse by one company, or by one small group grabbing the interoperability topic. Interoperability is not consumer-driven and there is no demonstrable need for it except for that manufactured by a few companies for their own agenda. ____________________________________________________________ Medical Insurance Quotes Compare medical insurance companies and save money now. http://thirdpartyoffers.juno.com/TGL2141/c?cp=1wJOeTBdfDuXhCBbabgBWgAAJ1BAkQUOY6racJgsKTPwXVdzAAQAAAAFAAAAAN8H_T4AAAMlAAAAAAAAAAAAAAAAABJQNgAAAAA=Great post Joshua, leading to many key issues!
On Fri, Oct 30, 2009 at 12:29 AM, Morgaine <morgaine.dinova at googlemail.com> wrote:
This directly implies that asset services must be quite separate from ADs. Although we haven't spelled it out, clients must have access to an arbitrary list of asset services, because as agents travel around the VWRAP-compatible metaverse, the regions they visit will contain objects from an arbitrary number of asset service providers.
Without access to these asset services, the visited regions would not be visualizable at all. And denying visualization is no business of the AD's. This makes it clear that access to asset services should not be mediated by the AD at all --- the AD's role should be limited to allowing or denying entrance to a region. Once inside a region, it is the region that offers capabilities for access to the asset services of assets within the region.
After reading this a few times, I agree with the high level sentiment - but be careful regarding the terminology, as specific wording tripped me up the first few times through.
In the SL protocol today, clients only ever communicate with a region. It's the region's responsibility to provide the data for what the agent sees. This occurs both for items that would be considered aspects of the region (chairs, buildings, trees, waterfalls) and "transient" items (other avatars with attachments). The region exposes a data source (today, the byte-efficient but fairly grotesque family of UDP packets) of the description of objects (prims, textures, sourds, animations, ...) which the client consumes.
Behind the scenes, the region may be pulling those object definitions from an asset service, or they may be present in the region definition itself. The client is unaware of this - it's hidden behind the services the region exposes.
Now for the terminology bit: we can call the services the region is exposing "asset services" but these could be quite distinct from the sorts of things present in an agent's inventory. One phrase that's potentially confusing is "the regions they visit will contain objects from an arbitrary number of asset service providers" - while I agree with the high-level interpretation of that statement, I think it paints a picture that as you're exploring a region, the client is *necessarily* going off and making connections to a variety of asset servers to fetch the data.
I don't think VWRAP should *preclude* that (I imagine it's only sensible for things like textures to be referenced by URLs which could be coming off of any old place), but my initial reading of your text was that the client would necessarily be fetching things from external asset services. For example, if I buy a chair on FooGrid and drop it on BarGrid, when you visit BarGrid you're having to ask FooGrid's asset service for the description. Again, I think that's *conceivable*, but shouldn't be *necessary*. (And I don't think you're claiming that - but my first read-through came away with that impression.)
And, of course, one can conceive of clients that implement a policy of not trusting FooGrid for anything and wouldn't make such a connection - FooGrid could be blacklisted by some large search company, my ISP, or perhaps my AD.
Indeed, but fortunately it hasn't been proposed that asset services be part of the agent service in VWRAP. The legacy SL model of assets and inventories clearly doesn't apply in our extended scenarios, and the OGP documents never covered asset services at all, so we're defining the asset services and inventory model of VWRAP as we speak. :-)
Be careful about blurring the use of "asset services" between "stuff in regions" and "stuff I have". I think there is a big intersection - and may have the same characteristics and/or protocols, but I also think they are are distinct. I would guess that there will be asset services associated with both agents and regions - off the top of my head:
Uses of an agent-associated "asset" service:
* content to client app (inspect your inventory)
* content from client app (upload/import to inventory)
* content to region (rez something)
* content from region (buy/take something)
* content to agent (give something)
* content from agent (receive something)
Uses of an region-associated "asset" service:
* content to client app (see the world)
* content from client app (upload/import to region)
* content to region (during teleport/region crossing)
* content from region (during teleport/region crossing)
* content to agent (buy/take something)
* content from agent (rez something)
I'm using "asset" in quotes since that term may be overloaded. "Content" might be a better term.
On Fri, Oct 30, 2009 at 12:29 AM, Morgaine <morgaine.dinova at googlemail.com> wrote:
This directly implies that asset services must be quite separate from ADs. Although we haven't spelled it out, clients must have access to an arbitrary list of asset services, because as agents travel around the VWRAP-compatible metaverse, the regions they visit will contain objects from an arbitrary number of asset service providers.
Without access to these asset services, the visited regions would not be visualizable at all. And denying visualization is no business of the AD's. This makes it clear that access to asset services should not be mediated by the AD at all --- the AD's role should be limited to allowing or denying entrance to a region. Once inside a region, it is the region that offers capabilities for access to the asset services of assets within the region.
After reading this a few times, I agree with the high level sentiment - but be careful regarding the terminology, as specific wording tripped me up the first few times through.
In the SL protocol today, clients only ever communicate with a region. It's the region's responsibility to provide the data for what the agent sees. This occurs both for items that would be considered aspects of the region (chairs, buildings, trees, waterfalls) and "transient" items (other avatars with attachments). The region exposes a data source (today, the byte-efficient but fairly grotesque family of UDP packets) of the description of objects (prims, textures, sourds, animations, ...) which the client consumes.
Behind the scenes, the region may be pulling those object definitions from an asset service, or they may be present in the region definition itself. The client is unaware of this - it's hidden behind the services the region exposes.
Now for the terminology bit: we can call the services the region is exposing "asset services" but these could be quite distinct from the sorts of things present in an agent's inventory. One phrase that's potentially confusing is "the regions they visit will contain objects from an arbitrary number of asset service providers" - while I agree with the high-level interpretation of that statement, I think it paints a picture that as you're exploring a region, the client is *necessarily* going off and making connections to a variety of asset servers to fetch the data.
I don't think VWRAP should *preclude* that (I imagine it's only sensible for things like textures to be referenced by URLs which could be coming off of any old place), but my initial reading of your text was that the client would necessarily be fetching things from external asset services. For example, if I buy a chair on FooGrid and drop it on BarGrid, when you visit BarGrid you're having to ask FooGrid's asset service for the description. Again, I think that's *conceivable*, but shouldn't be *necessary*. (And I don't think you're claiming that - but my first read-through came away with that impression.)
And, of course, one can conceive of clients that implement a policy of not trusting FooGrid for anything and wouldn't make such a connection - FooGrid could be blacklisted by some large search company, my ISP, or perhaps my AD.
Indeed, but fortunately it hasn't been proposed that asset services be part of the agent service in VWRAP. The legacy SL model of assets and inventories clearly doesn't apply in our extended scenarios, and the OGP documents never covered asset services at all, so we're defining the asset services and inventory model of VWRAP as we speak. :-)
Be careful about blurring the use of "asset services" between "stuff in regions" and "stuff I have". I think there is a big intersection - and may have the same characteristics and/or protocols, but I also think they are are distinct. I would guess that there will be asset services associated with both agents and regions - off the top of my head:
Uses of an agent-associated "asset" service:
* content to client app (inspect your inventory)
* content from client app (upload/import to inventory)
* content to region (rez something)
* content from region (buy/take something)
* content to agent (give something)
* content from agent (receive something)
Uses of an region-associated "asset" service:
* content to client app (see the world)
* content from client app (upload/import to region)
* content to region (during teleport/region crossing)
* content from region (during teleport/region crossing)
* content to agent (buy/take something)
* content from agent (rez something)
I'm using "asset" in quotes since that term may be overloaded. "Content" might be a better term.
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