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Re: Detecting router id change in p2p-over-lan connection
In the event of router id change, Wouldn't this delay new adjacency by
at least dead interval?
To prevent that may be we can explicitly mention that whenever router-id
is administratively removed, ospf should explicitly teardown adjacency
Nitin
-----Original Message-----
From: Mailing List [mailto:OSPF at PEACH.EASE.LSOFT.COM] On Behalf Of
Naiming Shen
Sent: Tuesday, February 21, 2006 11:10 AM
To: OSPF at PEACH.EASE.LSOFT.COM
Subject: Re: Detecting router id change in p2p-over-lan connection
Agree with Dave's argument, and this is the same idea as in the
current draft of p2p-over-lan (section 4.5):
... If the system ID or the
router ID of incoming hello packet does not match the system ID or
the router ID of already established adjacency over this
p2p-over-lan
circuit, it MUST discard the packet. The implementation should offer
logging and debugging information of the above events.
Do we need to change anything here?
thanks.
- Naiming
Dave Katz said the following on 02/20/2006 08:53 PM:
> RFC2328 is silent on what to do if you see a different router ID on a
> P2P link; if you take it literally, you will create two adjacencies
> (temporarily), advertise both in your router LSA, and your network
will
> most likely black hole traffic until one of them times out.
>
> On real P2P links, this will suffice (if you don't mind a network
> outage for the dead time of the old adjacency) and things will
> eventually stabilize since it is "impossible" (cough) two get two
> neighbors in 2Way. The fact that it is underspecified doesn't matter
> that much.
>
> In the P2P-over-LAN case, there needs to be a mechanism to try to do
> something useful if there turn out to be more than two routers on the
> link. I don't think it's reasonable to say "gee it's misconfigured,
we
> don't care what happens to the network."
>
>
> It seems to me that there are two possible cases, namely, use the old
> adjacency until it times out (effectively ignoring the hellos from
the
> new guy) or to form an adjacency with the new guy (and blow away or
> otherwise ignore the old guy.)
>
> The first case has the advantage of stability and simplicity--the
third
> router that shows up for the party will be ignored by both parties.
> There is a potential for a circle of one-way adjacencies to
stabilize,
> but this will still be stable (there won't be a usable adjacency
across
> the subnetwork.)
>
> The second case has the advantage that it adapts more quickly when
> something changes. Some implementations already do this for the pure
> P2P case. However, it is destabilizing in the misconfiguration case,
> as the router will flap its router LSA each time another Hello is
> received. Probably the only reasonable way out would be to detect
the
> flap and then choose one neighbor and stick to it, ignoring the other
> (which degenerates into the first case.)
>
> Given all of this, I'd propose that the right thing to do is the
first
> case, and suffer through the dead time (or use BFD and suffer through
> the detection time.)
>
> (A third possible case would be to actually bring up the adjacency
and
> end up running full-mesh multipoint, which would probably even work,
> but would be butt ugly.)
>
> --Dave
>
>
> On Feb 20, 2006, at 3:25 PM, Acee Lindem wrote:
>
>> Kalyan Bade wrote:
>>
>>> Acee,
>>>
>>>
>>>>> This might not work if the interface is defined as demand circuit.
>>>>>
>>>>>
>>>>>
>>>> Good point - We're in the process of discussing whether this
behavior
>>>> should be in the
>>>> draft. Possibly, handling detection of a router-id change on a P2P
>>>>
>>> over
>>>
>>>> LAN link
>>>> differently than a normal P2P link may be a bad idea.
>>>>
>>>
>>> How about bringing down the neighbor (rather than ignoring) when a
>>> third
>>> neighbor on a P2P over LAN sends a new hello? This creates
unnecessary
>>> flaps, but again having more than 2 routers on a p2p LAN is a
>>> misconfig.
>>> Atleast, the processing will be similar to a regular p2p interface.
>>>
>> That would be fine and consistent with what most routers do on
normal
>> P2P links. I think the
>> P2P over LAN specific router-ID change processing should be removed
>> from the draft.
>>
>> Thanks,
>> Acee
>>
>>> Thanks,
>>> Kalyan.
>>>
>>>
>>