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Scenario 2: On-line game
On-line games without center servers
Most on-line games need center servers
On-line games can be center-server-less with the following functions:
Global IP addresses for end game machines
Authentication and logging for billing controlled by game software providers
Game machines are directly connected with IPv6 global addresses
Direct connections are controlled by ISP or software vendors
IPv6 Network, which enables
end-to-end communications
+
Strong control by
software vendor
PPT Version