Delay and Robustness Effects Although it seems tempting to use 3 frames per packet to save bandwidth it will cost much delay. For optimal quality there is need to trade off quality reduction from lower bit-rate modes against the expected system delay. For a system which already have a big delay; reduce codec mode. For a system with small delays changing packetization to use more frames per packet can be done without much quality cost. More frames per packet also reduces robustness |