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Delay and Robustness Effects
Although it seems tempting to use 3 frames per packet to save bandwidth it will cost much delay.
For optimal quality there is need to trade off quality reduction from lower bit-rate modes against the expected system delay.
For a system which already have a big delay; reduce codec mode.
For a system with small delays changing packetization to use more frames per packet can be done without much quality cost.
More frames per packet also reduces robustness
PPT Version