< draft-ietf-pwe3-arch-03.txt   draft-ietf-pwe3-arch-04.txt >
Pseudo-Wire Edge-to-Edge (PWE3) Working Group Stewart Bryant Pseudo-Wire Edge-to-Edge (PWE3) Working Group Stewart Bryant
Internet Draft Cisco Systems Internet Draft Cisco Systems
Document: <draft-ietf-pwe3-arch-03.txt> Document: <draft-ietf-pwe3-arch-04.txt>
Expires: December 2003 Prayson Pate Expires: December 2003 Prayson Pate
Overture Networks, Inc. Overture Networks, Inc.
Editors Editors
June 2003 June 2003
PWE3 Architecture PWE3 Architecture
Status of this Memo Status of this Memo
skipping to change at page 31, line 44 skipping to change at page 31, line 44
If technical considerations result in a PW control word that may If technical considerations result in a PW control word that may
alias an IP packet, the control word SHOULD be preceeded by an MPLS alias an IP packet, the control word SHOULD be preceeded by an MPLS
payload type identifier. payload type identifier.
The MPLS payload type is defined as follows: The MPLS payload type is defined as follows:
0 1 2 3 0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|0 0 0 1| reserved | PPP DLL Protocol Number | |0 0 0 1| reserved = 0 | PPP DLL Protocol Number |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| As defined by PPP DLL protocol definition | | As defined by PPP DLL protocol definition |
| | | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 14: MPLS Payload Type Identifier Figure 14: MPLS Payload Type Identifier
PPP DLL Protocol Number [16:31]: PPP DLL Protocol Number [16:31]:
These numbers are assigned by IANA. These numbers are assigned by IANA.
Bits 4 to 15 inclusive are reserved for future use and must be zero.
6. PW Demultiplexer Layer and PSN Requirements 6. PW Demultiplexer Layer and PSN Requirements
PWE3 places three service requirements on the protocol layers used to PWE3 places three service requirements on the protocol layers used to
carry it across the PSN: carry it across the PSN:
o Multiplexing o Multiplexing
o Fragmentation o Fragmentation
o Length and Delivery o Length and Delivery
6.1 Multiplexing 6.1 Multiplexing
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